LOGIC CHANGES:
sum(F_InteractionSegments.EndTime - F_InteractionSegments.StartTime) / count(distinct F_InteractionSegments.InteractionID)
[Previewed]: F_InteractionSegments.InteractionState = 'Preview'
F_Interactions.PreviewTime
sum(F_Interactions.PreviewTime)
/
Count (F_Interactions.InteractionId)
where F_Interactions.PreviewTime > 0
sum(F_Interactions.PreviewTime)
/
Count (F_Interactions.InteractionId)
where F_Interactions.PreviewTime > 0
(sum(F_Interactions.PreviewTime)
/
Count (F_Interactions.InteractionId)
where F_Interactions.PreviewTime > 0)
where F_Campaigns.InteractionId = F_Interactions.InteractionId
F_Interactions.PreviewTime
where F_Attempts.InteractionID = F_Interactions.InteractionID
sum(F_Interactions.PreviewTime)
/
Count (F_Interactions.InteractionId)
where F_Interactions.PreviewTime > 0
sum(F_Interactions.PreviewTime)
/
Count (F_Interactions.InteractionId)
where F_Interactions.PreviewTime > 0
sum(F_Interactions.PreviewTime)
/
Count (F_Interactions.InteractionId)
where F_Interactions.PreviewTime > 0
sum(F_Interactions.PreviewTime)
/
Count (F_Interactions.InteractionId)
where F_Interactions.PreviewTime > 0